2009 Lancer Ralliart - GST Basemap
#2956
BUT, in no way do I think something is wrong with the car other than my being forced to drive that slow. It's probably the same way with the stock map.
#2957
Evolved Member
Ah, okay.
If you drive in normal/manual mode in the same conditions, I bet that feeling you described will go away.
The SST's auto shift pattern was probably fine for stock tune (ie. torque at the different rpm/throttle/load points)... but it's not such a good "fit" after a retune.
Think of how much of a difference Bryan's MIVEC tables make to the way it drives... at low loads, the throttle response and torquey feel is chalk and cheese compared to factory tune.
We don't yet have access to the SST's upshift/downshift points. That's really the final piece in the puzzle for us. The SST upshifts right where the engine is just starting to deliver some efficient feeling torque (around 2000rpm) - it then lands in the next gear at 1500rpm... where there's bog-all torque.
That's annoying in low gears, and positively infuriating in the tall gears.
Think of how much saner the Ralliart auto mode would feel if it upshifted at 2500rpm on very light throttle. One day...
Until then, I'll use the playstation paddles.
Rich
If you drive in normal/manual mode in the same conditions, I bet that feeling you described will go away.
The SST's auto shift pattern was probably fine for stock tune (ie. torque at the different rpm/throttle/load points)... but it's not such a good "fit" after a retune.
Think of how much of a difference Bryan's MIVEC tables make to the way it drives... at low loads, the throttle response and torquey feel is chalk and cheese compared to factory tune.
We don't yet have access to the SST's upshift/downshift points. That's really the final piece in the puzzle for us. The SST upshifts right where the engine is just starting to deliver some efficient feeling torque (around 2000rpm) - it then lands in the next gear at 1500rpm... where there's bog-all torque.
That's annoying in low gears, and positively infuriating in the tall gears.
Think of how much saner the Ralliart auto mode would feel if it upshifted at 2500rpm on very light throttle. One day...
Until then, I'll use the playstation paddles.
Rich
#2958
Balance 16 seems to be just about perfect as far as shifting goes. Normal auto the thing shifts so smooth I can't tell when it shift unless it's stone cold and it's only from 1st to 2nd that I can feel the shift. Now in sport auto and sport manual the shifts are more solid and stiff but no jerk at all. Hell. I don't back fire at all anymore unless I'm in sport manual and rev high in first and second. Now all I get is popping :,(
Ps. I did get the ghost up shift today. Was driving for over a hour and was coasting from second to a stop in manual sport when the light turned green. And I watched the car go to first then right back to second. No issue tho. It must happen when the car decides its time to down shift then you give it gas and it changes it's mind. Sorry if that does not make a lot of sense but its slightly hard to explain.
Ps. I did get the ghost up shift today. Was driving for over a hour and was coasting from second to a stop in manual sport when the light turned green. And I watched the car go to first then right back to second. No issue tho. It must happen when the car decides its time to down shift then you give it gas and it changes it's mind. Sorry if that does not make a lot of sense but its slightly hard to explain.
#2959
Evolved Member
Glad #16 is working well for your 2011.
That makes perfect sense. I reckon it's exactly as you described. The trans starts its selection of 1st gear, the dash display shows that selection, but before it has a chance to actually engage 1st, its decision returns to 2nd gear.
My 2009 never does this in manual mode.
Do you actually feel/hear it "in" 1st? If you hadn't been looking at the digital display, would you have been any the wiser?
Rich
My 2009 never does this in manual mode.
Do you actually feel/hear it "in" 1st? If you hadn't been looking at the digital display, would you have been any the wiser?
Rich
#2960
No. If I wouldn't of been watching I never would of noticed. No rpm rise or anything. Just a simple display change. If I would of been Looking out the window I never would of noticed it at all. Still smooth as ever even when it can't make up its mind.
#2961
Newbie
Lol sorry OverCorrupt
And crak, I have a 3 inch Test Pipe with the Magnaflow 3 Inch catback and just bought Bravo's downpipe. Are there any other exhaust mods I would have to do to get a true turboback set up?.. Sorry lol my Ralliart is my first car so I'm pretty new to this stuff
#2963
Evolving Member
Join Date: Jan 2010
Location: Melbourne, Australia
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Richard/Bryan - if I want to tweak the maps now for a little more boost here or there, what map do I use now? There are so many new ones I got lost when you switched to direct boost something something...
#2964
Evolved Member
Hi Bob.
If you're on STOCKPILL base map tune, then you'll be working via traditional Load Based boost control. You will use the following to tune boost targets:
Load Boost
Boost Control Load Offset
Boost Target Engine Load #1A (High Gear Range)
Boost Target Engine Load #1B (High Gear Range)
Boost Target Engine Load #2 (Low Gear Range)
Reactive Solenoid Turbo Boost Error Correction
If you're on BOOSTPILL base map tune, then you'll be working via patched Direct psi-based boost control. You will use the following to tune boost targets:
Direct Boost
Atmospheric Boost (NOTE: Leave as 0 to retain funky altitude correction )
Boost Target #1A (High Gear Range)
Boost Target #1B (High Gear Range)
Boost Target #2 (Low Gear Range)
Target Boost Error Correction
That's the target-related stuff taken care of.
All that's left is the Base WGDC stuff, and that doesn't care which method of "boost target" management you're employing. The remaining tables are:
Turbo
Reactive Solenoid Base WGDC Map #1A (High Gear Range)
Reactive Solenoid Base WGDC Map #1B (High Gear Range)
Reactive Solenoid Base WGDC Map #2 (Low Gear Range)
...and all the other ones under the "Turbo" heading.
RAX Patch
As of v27, the base maps have my RAX Patch "extras" built in. If you download the Ralliart ones and hook them into your XMLs, you'll get an extra table under "Turbo"...
IAT Adjusted BWGDC (Requires RAX Patch)
Adjust that to refine your temperature-based offsets for the BWGDC tables.
Some background reference reading:
https://www.evolutionm.net/forums/09...st-levels.html
It's important to realise that the base maps are now tuned so that the wastegate opens on spool-up at or below the boost target. Avoid having the wastegate open above target, or you'll get a double-whammy of downward error correction PLUS the post-peak drop in boost.
Also note that v27 allows 8% "upward" correction over and above BWGDC... at WOT. This is the "padding" that allows you to peak at (or just below) target, but still error-correct your way quickly to your desired boost curve.
You'll see what I mean after you've played with it all a bit.
Rich
If you're on STOCKPILL base map tune, then you'll be working via traditional Load Based boost control. You will use the following to tune boost targets:
Load Boost
Boost Control Load Offset
Boost Target Engine Load #1A (High Gear Range)
Boost Target Engine Load #1B (High Gear Range)
Boost Target Engine Load #2 (Low Gear Range)
Reactive Solenoid Turbo Boost Error Correction
If you're on BOOSTPILL base map tune, then you'll be working via patched Direct psi-based boost control. You will use the following to tune boost targets:
Direct Boost
Atmospheric Boost (NOTE: Leave as 0 to retain funky altitude correction )
Boost Target #1A (High Gear Range)
Boost Target #1B (High Gear Range)
Boost Target #2 (Low Gear Range)
Target Boost Error Correction
That's the target-related stuff taken care of.
All that's left is the Base WGDC stuff, and that doesn't care which method of "boost target" management you're employing. The remaining tables are:
Turbo
Reactive Solenoid Base WGDC Map #1A (High Gear Range)
Reactive Solenoid Base WGDC Map #1B (High Gear Range)
Reactive Solenoid Base WGDC Map #2 (Low Gear Range)
...and all the other ones under the "Turbo" heading.
RAX Patch
As of v27, the base maps have my RAX Patch "extras" built in. If you download the Ralliart ones and hook them into your XMLs, you'll get an extra table under "Turbo"...
IAT Adjusted BWGDC (Requires RAX Patch)
Adjust that to refine your temperature-based offsets for the BWGDC tables.
Some background reference reading:
https://www.evolutionm.net/forums/09...st-levels.html
It's important to realise that the base maps are now tuned so that the wastegate opens on spool-up at or below the boost target. Avoid having the wastegate open above target, or you'll get a double-whammy of downward error correction PLUS the post-peak drop in boost.
Also note that v27 allows 8% "upward" correction over and above BWGDC... at WOT. This is the "padding" that allows you to peak at (or just below) target, but still error-correct your way quickly to your desired boost curve.
You'll see what I mean after you've played with it all a bit.
Rich
Last edited by richardjh; Mar 23, 2012 at 08:43 PM. Reason: so much fail...
#2965