PATCH: NLTS + Valet + KnockCEL
#1081
Evolved Member
iTrader: (1)
not sure what im doing wrong but ive tried the first 2 patches and done everyting down to the T by the instructions on here https://www.evolutionm.net/forums/4830835-post.html
tried 2 computers and cant get it to show up in ecuflash. anyone help?
tried 2 computers and cant get it to show up in ecuflash. anyone help?
#1086
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Join Date: Nov 2005
Location: St. Louis
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Yeah you need the new ROM that Tephra posts up, thats what have the patch embedded in it. If you've done enough of them, it only takes maybe 5 minutes to do it. When I was testing some patches for Teph, I got a new version every day for a week. I got REALLY fast at them in no time.
He probably already has all of his XML files edited though, that way it is in fact a simple copy and paste ordeal.
He probably already has all of his XML files edited though, that way it is in fact a simple copy and paste ordeal.
Can I not patch my current ROM so that it will work with the XML?
or I guess if someone wants to tell me how to disable the knock sensor by hex then that would work too
Last edited by tvor; May 20, 2009 at 04:08 PM.
#1092
Evolved Member
iTrader: (18)
Apologies for bringing back an older thread, but I have a question. I use this patch and I would like to add the 2-stage knock light capability. I'm not a software guy. Intuitively, it seems like the latter lines of code need to replace the former:
<table name="KnockSum Required for CEL" category="Mods" address="480C2" type="1D" scaling="uint16"/>
<table name="KnockSum Required for Slow CEL (Low Knock)" category="TephraMod-V7" address="4823c" type="1D" scaling="uint16" />
<table name="KnockSum Required for Fast CEL (High Knock)" category="TephraMod-V7" address="4823e" type="1D" scaling="uint16" />
What else do I need to do to gain this capability? Is it even possible without running V7? Please explain it as if you're talking to a 5 year old. If this was already discussed and I missed it in my search, I'd appreciate a pointer to the post. Thanks!
<table name="KnockSum Required for CEL" category="Mods" address="480C2" type="1D" scaling="uint16"/>
<table name="KnockSum Required for Slow CEL (Low Knock)" category="TephraMod-V7" address="4823c" type="1D" scaling="uint16" />
<table name="KnockSum Required for Fast CEL (High Knock)" category="TephraMod-V7" address="4823e" type="1D" scaling="uint16" />
What else do I need to do to gain this capability? Is it even possible without running V7? Please explain it as if you're talking to a 5 year old. If this was already discussed and I missed it in my search, I'd appreciate a pointer to the post. Thanks!
#1093
Evolved Member
iTrader: (17)
Apologies for bringing back an older thread, but I have a question. I use this patch and I would like to add the 2-stage knock light capability. I'm not a software guy. Intuitively, it seems like the latter lines of code need to replace the former:
<table name="KnockSum Required for CEL" category="Mods" address="480C2" type="1D" scaling="uint16"/>
<table name="KnockSum Required for Slow CEL (Low Knock)" category="TephraMod-V7" address="4823c" type="1D" scaling="uint16" />
<table name="KnockSum Required for Fast CEL (High Knock)" category="TephraMod-V7" address="4823e" type="1D" scaling="uint16" />
What else do I need to do to gain this capability? Is it even possible without running V7? Please explain it as if you're talking to a 5 year old. If this was already discussed and I missed it in my search, I'd appreciate a pointer to the post. Thanks!
<table name="KnockSum Required for CEL" category="Mods" address="480C2" type="1D" scaling="uint16"/>
<table name="KnockSum Required for Slow CEL (Low Knock)" category="TephraMod-V7" address="4823c" type="1D" scaling="uint16" />
<table name="KnockSum Required for Fast CEL (High Knock)" category="TephraMod-V7" address="4823e" type="1D" scaling="uint16" />
What else do I need to do to gain this capability? Is it even possible without running V7? Please explain it as if you're talking to a 5 year old. If this was already discussed and I missed it in my search, I'd appreciate a pointer to the post. Thanks!
IMHO the 2stage kock light isnt a great feature. I dont like having to look and figure out if it slow or fast flashing before letting off. On V5.1 and V7 I usually set the slow knock light to a number you'll never see (ie 30), then I set the fast knock light to the knock sum I desire.
#1094
Evolved Member
iTrader: (18)
You have to use V5.1 or V7 to use the 2 stage knock light. Its the only way.
IMHO the 2stage kock light isnt a great feature. I dont like having to look and figure out if it slow or fast flashing before letting off. On V5.1 and V7 I usually set the slow knock light to a number you'll never see (ie 30), then I set the fast knock light to the knock sum I desire.
IMHO the 2stage kock light isnt a great feature. I dont like having to look and figure out if it slow or fast flashing before letting off. On V5.1 and V7 I usually set the slow knock light to a number you'll never see (ie 30), then I set the fast knock light to the knock sum I desire.