PATCH: TephraMod V5
#946
Hey man
Been around the forum for a while, however i haven't been actively posting.
Would like to firstly say Great Work tephra!
I would also like to find out about the availability of a patched rom id 96260007, its for a JDM EVO 8 MR.
Thanks man
Been around the forum for a while, however i haven't been actively posting.
Would like to firstly say Great Work tephra!
I would also like to find out about the availability of a patched rom id 96260007, its for a JDM EVO 8 MR.
Thanks man
#949
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help with error
after copying the xml data from the v5 to my xml file in my ecuflash , i try to save it and get this:
What am I doing wrong?
What am I doing wrong?
Last edited by FastAzzEvo; Nov 9, 2008 at 12:34 PM. Reason: corrected!!! Permissions in FOLDER VISTA :(
#950
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another issue is the instructions... for my ROM it is
2) Remove your current "Boost Desired Engine Load" #2 and #3, only #1 matters anymore
3) Remove your current "Base Wastegate Duty" #2 and #3, only #1 matters anymore
4) Remove your current Hi/Lo Octane Fuel+Timing #2 and #3, only #1 matters anymore
Now, I don't have 2 or 4 boost desired engine load.... however I do have a
Boost desired engine load #3 (BCLS), but no #2
On Base wastegate duty I only have a Basline WGDC #1 and #3 (BCLS)
and for my hi/lo octane fuel map I have only 1 high and low...
and the ignition I did have a few and edited them as per image
2) Remove your current "Boost Desired Engine Load" #2 and #3, only #1 matters anymore
3) Remove your current "Base Wastegate Duty" #2 and #3, only #1 matters anymore
4) Remove your current Hi/Lo Octane Fuel+Timing #2 and #3, only #1 matters anymore
Now, I don't have 2 or 4 boost desired engine load.... however I do have a
Boost desired engine load #3 (BCLS), but no #2
On Base wastegate duty I only have a Basline WGDC #1 and #3 (BCLS)
and for my hi/lo octane fuel map I have only 1 high and low...
and the ignition I did have a few and edited them as per image
#951
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Hey Tephra. I'm hoping this is a good place to ask this. I'm using the older version of the NLTS patch for the 96940011. Was there ever a version for the patch with NLTS that included a LOAD setting for this ECU? The code I am currently using is inherent of the 96530006 code that I modified. I think this is correct:
<table name="Tephra Mod Options" category="Mods" address="3fc0c" type="3D" scaling="uint16">
<table name="X" type="Static X Axis" elements="1">
<data>Value</data>
</table>
<table name="Y" type="Static Y Axis" elements="3">
<data>Enable Rev Limit Switching?</data>
<data>Flash CEL on Knock?</data>
<data>Enable NLTS?</data>
</table>
</table>
<table name="KnockSum Required for CEL" category="Mods" address="3fc12" type="1D" scaling="uint16"/>
<table name="Load Required for CEL on Knock" category="Mods" address="3fc14" type="1D" scaling="Load"/>
<table name="CEL on Knock flash time" category="Mods" address="3fc16" type="1D" scaling="ECUTime"/>
<table name="Valet Rev Limit" category="Mods" address="3fc18" type="1D" scaling="RPMLimit"/>
<table name="Valet Rev Limit Time to Activate" category="Mods" address="3fc1a" type="1D" scaling="ECUTime"/>
<table name="NLTS RPM Drop" category="Mods" address="3fc1c" type="1D" scaling="uint16"/>
<table name="NLTS TPS Threshold" category="Mods" address="3fc1e" type="1D" scaling="ThrottlePercentage"/>
<table name="NLTS Speed Threshold" category="Mods" address="3fc20" type="1D" scaling="VehicleSpeed"/>
<table name="NLTS Load Threshold" category="Mods" address="3fc22" type="1D" scaling="Load"/>
It seems to me that no matter where I set the LOAD value to, there's lag on the throttle response while downshifting.
BTW I did load and convert the HEX file provided. Thanks.
<table name="Tephra Mod Options" category="Mods" address="3fc0c" type="3D" scaling="uint16">
<table name="X" type="Static X Axis" elements="1">
<data>Value</data>
</table>
<table name="Y" type="Static Y Axis" elements="3">
<data>Enable Rev Limit Switching?</data>
<data>Flash CEL on Knock?</data>
<data>Enable NLTS?</data>
</table>
</table>
<table name="KnockSum Required for CEL" category="Mods" address="3fc12" type="1D" scaling="uint16"/>
<table name="Load Required for CEL on Knock" category="Mods" address="3fc14" type="1D" scaling="Load"/>
<table name="CEL on Knock flash time" category="Mods" address="3fc16" type="1D" scaling="ECUTime"/>
<table name="Valet Rev Limit" category="Mods" address="3fc18" type="1D" scaling="RPMLimit"/>
<table name="Valet Rev Limit Time to Activate" category="Mods" address="3fc1a" type="1D" scaling="ECUTime"/>
<table name="NLTS RPM Drop" category="Mods" address="3fc1c" type="1D" scaling="uint16"/>
<table name="NLTS TPS Threshold" category="Mods" address="3fc1e" type="1D" scaling="ThrottlePercentage"/>
<table name="NLTS Speed Threshold" category="Mods" address="3fc20" type="1D" scaling="VehicleSpeed"/>
<table name="NLTS Load Threshold" category="Mods" address="3fc22" type="1D" scaling="Load"/>
It seems to me that no matter where I set the LOAD value to, there's lag on the throttle response while downshifting.
BTW I did load and convert the HEX file provided. Thanks.
Last edited by D-VO; Jan 20, 2009 at 10:09 AM.
#954
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http://evoecu.logic.net/wiki/96530006 (current procedure) and http://evoecu.logic.net/wiki/Immobilizer_Disabling (total disabling) are what you're looking for.
#955
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http://evoecu.logic.net/wiki/96530006 (current procedure) and http://evoecu.logic.net/wiki/Immobilizer_Disabling (total disabling) are what you're looking for.
#959
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Hi Dave,
Good to write to you....
Tell me please......if I want to add into my stock map 88840017 only your patch for knock cell light is it write to add what i attached here in this post?
Is the same add-on xml files for 88840016 but with some changes that i post it in red.
Still I did`nt recieve hamish cable in order to test your mod and I wanna try this patch now.
Tell me please if this is correct or not....
Is necessary to put 2 options of knock like you have into your mod....or i will leave it like that?
I apreciatte a lot your work.
Take care
<scaling name="Flashtime" units="ms" toexpr="1000*x/102" frexpr="102*x/1000" format="%.0f" min="0" max="100000" inc="1" storagetype="uint16" endian="big"/>
<table name="Flash CEL on Knock?" category="Mods" address="4823c" type="1D" scaling="uint16"/>
<table name="KnockSum Required for CEL" category="Mods" address="4823e" type="1D" scaling="uint16"/>
<table name="Min Load for CEL on Knock" category="Mods" address="480a0" type="1D" scaling="Load"/>
<table name="CEL on Knock flash time" category="Mods" address="48242" type="1D" scaling="Flashtime"/>
Good to write to you....
Tell me please......if I want to add into my stock map 88840017 only your patch for knock cell light is it write to add what i attached here in this post?
Is the same add-on xml files for 88840016 but with some changes that i post it in red.
Still I did`nt recieve hamish cable in order to test your mod and I wanna try this patch now.
Tell me please if this is correct or not....
Is necessary to put 2 options of knock like you have into your mod....or i will leave it like that?
I apreciatte a lot your work.
Take care
<scaling name="Flashtime" units="ms" toexpr="1000*x/102" frexpr="102*x/1000" format="%.0f" min="0" max="100000" inc="1" storagetype="uint16" endian="big"/>
<table name="Flash CEL on Knock?" category="Mods" address="4823c" type="1D" scaling="uint16"/>
<table name="KnockSum Required for CEL" category="Mods" address="4823e" type="1D" scaling="uint16"/>
<table name="Min Load for CEL on Knock" category="Mods" address="480a0" type="1D" scaling="Load"/>
<table name="CEL on Knock flash time" category="Mods" address="48242" type="1D" scaling="Flashtime"/>
Last edited by Danieln; Apr 1, 2009 at 10:07 AM. Reason: adding more informations