TephraMOD V5.10
#256
Evolving Member
iTrader: (6)
Join Date: Jun 2006
Location: Miami
Posts: 185
Likes: 0
Received 0 Likes
on
0 Posts
Is enable. I don't know what do you mean by crap settings!
The following line was missing from my 15 definition table:
<scaling name="ThrottlePercentage" units="%" toexpr="x/255*100" frexpr="x*255/100" format="%.0f" min="0" max="100" inc="1" storagetype="uint16"/>
Do you think this has anything to do with my problem?
The following line was missing from my 15 definition table:
<scaling name="ThrottlePercentage" units="%" toexpr="x/255*100" frexpr="x*255/100" format="%.0f" min="0" max="100" inc="1" storagetype="uint16"/>
Do you think this has anything to do with my problem?
#260
Evolving Member
iTrader: (6)
Join Date: Jun 2006
Location: Miami
Posts: 185
Likes: 0
Received 0 Likes
on
0 Posts
The clutch switch must be in need of adjustment, I'm looking for a thread with pics or instructions on how to adjust that stupid switch. If you have the link for one...post away!
Thanks!
#262
Evolving Member
iTrader: (14)
Join Date: Feb 2006
Location: Westchester, NY
Posts: 305
Likes: 0
Received 0 Likes
on
0 Posts
Try this perhaps:
Only because I'm certain this works. I already edited the requestID for you. You used "E" from the y asis and 3 from the x axis I assume.
Code:
<DataListItem DataLog="N" Color="" Display="Alt Map Activation" LogReference="AltMapActivation" RequestID="E3" Eval="x" Unit="unit" MetricEval="" MetricUnit="" ResponseBytes="1" GaugeMin="0" GaugeMax="20" ChartMin="0" ChartMax="20" ScalingFactor="10" Notes="" Priority="1" Visible="False" />
#267
EvoM Community Team
iTrader: (15)
Ok, so dumb question and I don't remember if this has been covered yet.
We know the ECU is always looking at high timing map #1 and #2 (and low when your octane value is lower) in the original rom and we have eliminated #2&3 for mods. So for a stock timing map should we average these maps in the base map included in the file?
ie ((high #1 cell 1A) + (high #2 cell 1A)) /2
We know the ECU is always looking at high timing map #1 and #2 (and low when your octane value is lower) in the original rom and we have eliminated #2&3 for mods. So for a stock timing map should we average these maps in the base map included in the file?
ie ((high #1 cell 1A) + (high #2 cell 1A)) /2
Last edited by fostytou; Sep 13, 2008 at 05:01 PM.