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TephraMOD V6 - testing!

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Old Apr 30, 2009, 06:34 AM
  #586  
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I will be testing today and lunchtime....

~Z
Old Apr 30, 2009, 07:06 AM
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cool - hopefully this fixes it

then I can add the launch-altmap stuff then V7 will be done
Old Apr 30, 2009, 08:33 AM
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Ok, here is one other stupid question....

Is it easy to suspend knock when vehicle speed < 2km? I only ask this because the reason I don't use the launch timing block that other people use is because I would get tons of knock off the line and it wouldn't decay very fast. I know I'm coming late to the game but that is just a suggestion.
Old Apr 30, 2009, 11:25 AM
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Great news! It worked!!!!!!

I now have control over boost maps and WGDC does what I tell it to......thanks Dave

I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.

Thanks again
Old Apr 30, 2009, 12:34 PM
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Originally Posted by phenem
Great news! It worked!!!!!!

I now have control over boost maps and WGDC does what I tell it to......thanks Dave

I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.

Thanks again
cool! very exciting news! great work Tephra, phenem and all those helping test!
Old Apr 30, 2009, 04:20 PM
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cool

I want to do the launch altmap then V7 will be done.

so ill get that version up today for testing
Old Apr 30, 2009, 05:12 PM
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Take it easy with the knock decay timer...............
Old Apr 30, 2009, 05:25 PM
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i found halving it work pretty good...
Old Apr 30, 2009, 05:56 PM
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I will be implementing the launch-altmap soon and then i will call V7 done

Last edited by tephra; Apr 30, 2009 at 06:32 PM.
Old Apr 30, 2009, 06:01 PM
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speaking of which - this is what I thought for launch-altmap.

it would only change out the fuel+timing maps. so whatever map (alt or nomal) you were on it would still use the bwgdc/bdel/cranking/injector scaling from that set of maps

now for criteria:
speed < x AND tps > y

anything else?
Old Apr 30, 2009, 06:06 PM
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Originally Posted by tephra
i found halving it work pretty good...
It works extremely good. That's the problem.
Old Apr 30, 2009, 06:18 PM
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Originally Posted by tephra
UPDATE: V7T3 is up

96530006-V7-test3

Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done
Dave, your link is wrong, is this the link you wanted to post?

96530006-v7t3.zip


~Zach
Old Apr 30, 2009, 06:25 PM
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oops.. yeah one of those
Old Apr 30, 2009, 06:33 PM
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UPDATE: V7T4 is up

96530706-V7-test4

Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done

T4 = T3 but with the altmaps filled out properly
Old Apr 30, 2009, 06:52 PM
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I was just going to post up! Dang you I got half way through the map too....



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